Designing a Virtual Laboratory Using Android-Based Virtual Reality (Case Study: Laboratory of Basic Measurement and Electrical Engineering Instrumentation)

Authors

  • Syahrir Syahrir Politeknik Negeri Ujung Pandang

DOI:

https://doi.org/10.31963/intek.v8i1.2753

Keywords:

Laboratory, Virtual Reality, Android, 3d

Abstract

The existence of a laboratory in an engineering department is very important. The reality is that not all students can use existing laboratories in the engineering department due to limited laboratory space, tools and time constraints. The very rapid development of technology cannot be avoided. Active smartphone users in Indonesia reach over 100 million users. This proves that today's technological developments are very influential in everyday life. There are various kinds of technological developments that have occurred to date. One of these very rapid developments has led to digital technology which is increasingly favored by the community such as VR ( Virtual Reality ) technology which is able to provide the worldvirtual. Therefore, VR technology is used to solve student’s problems in accessing the laboratory. Where the VR technology takes a laboratory background. The utilization is in the form of virtual laboratory applications as digital educational media using VR technology which can later interact directly with practicum tools in the virtual laboratory application.

Author Biography

Syahrir Syahrir, Politeknik Negeri Ujung Pandang

Teknik ELektro, Multimedia dan Jaringan

References

A. Rifana, U. Neli, “Pengembangan Virtual Class untuk Pembelajaran Augmented Reality Berbasis Android,†JPTK UNY (Vol. 21, No 2). Hlm 114-122.

B. Ahmad, “Pengembangan Media Pembelajaran Augmented Reality Pada Mata Pelajaran Dasar Elektronika Di Smk Hamong Putera 2 Pakem,†Fakultas Teknik. Universitas Negeri Yogyakarta. 2017.

B.H. Pratama, S. Agus, dan I. Edi, “Simulasi Pengenalan dan Instalasi PC berbasis Augmented Reality dengan Metode Single marker,†Pendidikan Informatika FKIP Universitas Muhammadiyah Riau. Journal of Education Informatic Technology and Science (JeITS) , Vol 1, Nomor 2, Agustus 2019: 20-28. ISSN. 2656-6613.

F. Melky, “Rancang Bangun Aplikasi Virtual Reality Laboratorium Fakultas Teknik Universitas Tanjungpura,†Tanjungpura.

H. Jaya, “Laboratorium Virtual Mata Kuliah Praktikum Elektronika Digital,†Jurusan Pendidikan Teknik Elektronika Fakultas Teknik Universitas Negeri Makassar. Makassar. JETC, Volume 4, Nomor 2, Jun 2010

H. Jaya, “Laboratorium Virtual Mata Kuliah Praktikum Elektronika Digital,†Jurusan Pendidikan Teknik Elektronika Fakultas Teknik Universitas Negeri Makassar. Makassar. JETC, Volume 4, Nomor 2, Jun 2010.

H. Jaya, “Pengembangan Laboratorium Virtual Untuk Kegiatan Praktikum Dan Memfasilitasi Pendidikan Karakter Di Smk.†Makassar. Jurnal Pendidikan Vokasi, Vol 2, Nomor 1, Februari 2012.

I.S. Muhammad, Syahrir, dan M. Naufal, “Rancang Bangun Virtual Zoo Ecotourism Menggunakan Virtual Reality Sebagai Media Rekreasi Dan Edukasi Digital,†Politeknik Negeri Ujung Pandang. Makassar. Prosiding Seminar Nasional Penelitian & Pengabdian Kepada Masyarakat 2019 (pp.69-74).

N.B, Yudi, “Virtual Reality Technology Application For Conservation Architecture Building. Fakultas Teknik Sipil dan Perencanaan,†Universitas Gunadarma. 2014.

Pedoman Penulisan Proposal dan Skripsi Program Diploma Empat (D-4) Bidang Rekayasa dan Tata Niaga. 2016. Makassar. Politeknik Negeri Ujung Pandang.

P.N. Ardhana, “Penerapan Teknologi Virtual Reality Pada Perangkat Bergerak Berbasis Android Untuk Mendukung Terapi Fobia Laba-Laba (Arachnophobia),†Institut Teknologi Sepuluh Nopember (ITS). Surabaya. 2017.

R.A. Erika, “Rancang Bangun Virtual Reality Psikologi Positif,†Politeknik Negeri Ujung Pandang. Makassar. 2019.

R.I. Agustina,I. dan Fauziah, “Implementasi Virtual Reality Pada Tur Virtual Monumen Nasional Menggunakan Unity 3d Algoritma Greedy Berbasis Android,†Universitas Nasional. Jakarta Selatan. 2018.

Syahrir, N.Kurniati, K.Reski, “Implementasi Augmented Reality

pada Museum La Galigo,†Politeknik Negeri Ujung Pandang. Makassar. Journal INTEK, Volume 5 (2): 80-87. 2016.

W. Dian Apriani, “Rancang Bangun Aplikasi Virtual Reality untuk Manasik Umrah,†Politeknik Negeri Ujung Pandang. Makassar. 2019.

Y.E. Testiono, “Pembuatan Aplikasi Creative Advertisement Pesantren Ibnunafis menggunakan Virtual Reality Berbasis Android,†Universitas Gunadarma. Depok. 2018.

Downloads

Published

2021-04-19

Issue

Section

ARTICLES

Most read articles by the same author(s)