RANCANG BANGUN AUGMENTED REALITY DENGAN METODE MARKERLESS STUDI KASUS BENDA MUSEUM LAGALIGO MAKASSAR

Penulis

  • Syahrir Syahrir
  • Kurniawati Naim

Abstrak

Along with the demands of the need for a good quality three-dimensional world display to build a virtual worldto become more real into a computer. Augmented Reality is a field of computer research that combines 3D graphicscomputer data with the real world. The growing development of Aaugmented reality (AR) makes this technology muchsought after. The method of tracking objects in AR with too many markers is considered to interfere with the appearanceof the museum showroom. For this reason, this research needs several methods of this research, namely object trackingmethod with object tracking method without marker. The object used in this study is the object of the museum lagaligoMakassar. From the results of application testing, it was found that the Markerless Test with a minimum of lux 130 lux to300 lux obtained a good detection at an angle of 0 to 30.

Diterbitkan

2018-12-30

Terbitan

Bagian

ELEKTRO, KOMPUTER & JARINGAN, MEKATRONIKA, TELEKOMUNIKASI, DAN INFORMATION COMMUNICATION & TECHNOLOGY