PERANCANGAN DESAIN KARAKTER FILM ANIMASI SEBAGAI MEDIA PENGENALAN ANGKA PADA TAMAN KANAK-KANAK (TK)

Penulis

  • Mardawia Mabe Parenreng

Abstrak

Currently, the technological development greatly affects the growth and development of children. Thesimplicity of internet access via smartphone and gadget makes the children become internet addicted so that impactingthe child’s daily behavior. Therefore it required the solution for the child no longer addicted using smartphone andgadget i.e. providing a healthier spectacle, one of them with animated film. Animated film that made in this research isabout education with the target for children i.e. the number recognition for children at kindergarten age. With this film,the children can watch while studying without feeling bored because character selection used is made funny andproperties used are made unique that describing the shape of number displayed. This animated film is made with 7minutes duration including opening and closing. The numbers introduced are 0 until 9.

Referensi

Endro Joko Wibowo, 2013, “Pembuatan Media Pembelajaran Pengenalan Bangun Ruang pada Sekolah

Dasar Negeri 1 Tamanrejo Blora Berbasis Multimedia Interaktifâ€, Fakultas Teknologi Informatika,

Universitas Surakarta.

Fidelis Josaphat Soekahar, 2004, “Open Source 3D Animasi Blender Publisherâ€, Jakarta.

Khairil Ilman Nafian, “

Belajar Siswa SMP Sebelum UNâ€, Desain Produk Industri, FTSP ITS: Surabaya.

Kadek Sukiyasa, dkk, 2013, “Pengaruh Media Animasi Terhadap Hasil Belajar dan Motivasi Belajar Siswa

Materi Sistem Kelistrikan Otomotifâ€, Jurnal Pendidikan Vokasi, Vol 3, Nomer 1, Universitas Negeri

Yogyakarta.

S, Wojowasito. 1997. Kamus Umum Lengkap, Bandung. Penerbit: Pengarang,

Zaharuddin G. Djalle, 2007, , Informatika.

Diterbitkan

2018-08-28

Terbitan

Bagian

ELEKTRO, KOMPUTER & JARINGAN, MEKATRONIKA, TELEKOMUNIKASI, DAN INFORMATION COMMUNICATION & TECHNOLOGY