RANCANG BANGUN AUGMENTED REALITY DENGAN METODE MARKERLESS STUDI KASUS BENDA MUSEUM LAGALIGO MAKASSAR

Syahrir Syahrir, Kurniawati Naim

Abstract


Along with the demands of the need for a good quality three-dimensional world display to build a virtual world
to become more real into a computer. Augmented Reality is a field of computer research that combines 3D graphics
computer data with the real world. The growing development of Aaugmented reality (AR) makes this technology much
sought after. The method of tracking objects in AR with too many markers is considered to interfere with the appearance
of the museum showroom. For this reason, this research needs several methods of this research, namely object tracking
method with object tracking method without marker. The object used in this study is the object of the museum lagaligo
Makassar. From the results of application testing, it was found that the Markerless Test with a minimum of lux 130 lux to
300 lux obtained a good detection at an angle of 0 to 30.

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