IBM IMPLEMENTASI METODE AJAR INTERAKTIF MENGGUNAKAN VIRTUAL REALITY (VR) UNTUK PENDIDIKAN ANAK USIA DINI (PAUD) DI RUMAH QUR’AN AISYAH

Kartika Dewi, Khairun Nisa, Reski Praminasari

Abstract


The Science and Technology Service for the community is carried out to the manager and teacher of the House of
Aisyah Quran (RQA) located on Jl. BuakanaNo. 60, Makassar. Our partner is an educational institution that focuses on
early childhood education (PAUD) / Kindergarten, Day Care and Tahfidz Quran for children aged 0-6 Years. Our
dedication activity aims to provide technology utilization training to partners in creating interactive, communicative,
innovative and fun learning materials so that students are able to realistically rationalize learning materials and provide
stimulation. In addition, the target achieved in implementing IbM activities is to increase partner knowledge regarding
the use of technology-based learning media. Children's ability to rationalize or concretize the story told by the teaching
staff becomes more realistic. It is hoped that through the learning application that we make, children's enthusiasm for
learning will increase and be able to stimulate children's psychomotor.
The method used in service activities is counseling and training in the use of technology in making teaching
materials. Implementation of Virtual Reality based learning material applications. The result of this activity is a virtual
reality based learning module in the form of software applications with hardware that will be used by the teaching team
and students. With this activity, the partner team felt helped and was open-minded about the use of technology in making
interactive learning media for young children.


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